top of page


My Projects

DreamForge - https://www.playdreamforge.com
Backend Lead & Full-Stack Engineer
AI-powered game creation platform where players generate complete playable games from prompts.
I owned the ASP.NET Core backend and its Unity integrations, managed Azure infrastructure, built distributed generation systems and real-time communication, integrated approximately 30 AI providers, implemented payments across Apple, Google Play, Steam and Stripe, and reduced variable AI costs by more than 10x.
The production backend included 200+ API endpoints and infrastructure across 13 Azure services.
AI-powered game creation platform where players generate complete playable games from prompts.
I owned the ASP.NET Core backend and its Unity integrations, managed Azure infrastructure, built distributed generation systems and real-time communication, integrated approximately 30 AI providers, implemented payments across Apple, Google Play, Steam and Stripe, and reduced variable AI costs by more than 10x.
The production backend included 200+ API endpoints and infrastructure across 13 Azure services.

GRIME - https://store.steampowered.com/app/1123050/GRIME
Unity Developer
Metroidvania Action RPG developed by Clover Bite and released on Steam in 2021.
I worked across the project based on the development team’s needs, contributing to combat development, gameplay programming, UI, performance optimization, sound implementation, development tools, bug fixing, and production support.
Metroidvania Action RPG developed by Clover Bite and released on Steam in 2021.
I worked across the project based on the development team’s needs, contributing to combat development, gameplay programming, UI, performance optimization, sound implementation, development tools, bug fixing, and production support.

Leia Games
VP R&D / Lead Software Engineer
Multi game mobile platform built using C#, ASP.NET Core and AWS.
I architected the backend, built systems including matchmaking, tournaments, leaderboards, payments and analytics, and led a team of six engineers. The platform supported thousands of concurrent users and APIs handling 30K+ daily requests.
Multi game mobile platform built using C#, ASP.NET Core and AWS.
I architected the backend, built systems including matchmaking, tournaments, leaderboards, payments and analytics, and led a team of six engineers. The platform supported thousands of concurrent users and APIs handling 30K+ daily requests.

Ringers 3D
Lead Unity Developer
A story driven mobile puzzle game developed in Unity. I led the technical implementation and gameplay development, working on the project from prototype through production.
A story driven mobile puzzle game developed in Unity. I led the technical implementation and gameplay development, working on the project from prototype through production.

Ringmatch
Lead Unity Developer
A casual mobile puzzle game developed in Unity around ring-matching mechanics and quick gameplay.
Based on Ringers 3D
A casual mobile puzzle game developed in Unity around ring-matching mechanics and quick gameplay.
Based on Ringers 3D

Magnetic Maze
Lead Unity Developer
Hyper-casual mobile puzzle game built in Unity around guiding magnetic objects through spatial challenges.
Hyper-casual mobile puzzle game built in Unity around guiding magnetic objects through spatial challenges.

Blob trotter - https://artfx-school.itch.io/blob-trotter
Lead Unity Developer
2D educational mobile puzzle game developed in Unity - teaching about blobs!
2D educational mobile puzzle game developed in Unity - teaching about blobs!

Raiders
Technical Director - ArtFX M.Sc. Graduation Project
Raiders is a multiplayer, 3 vs 3 first-person shooter game developed during my M.Sc. at ArtFX using Unreal Engine and C++.
The project was awarded first place for game design and technological expertise.
Raiders is a multiplayer, 3 vs 3 first-person shooter game developed during my M.Sc. at ArtFX using Unreal Engine and C++.
The project was awarded first place for game design and technological expertise.

Banisher
Co-Producer & Lead Unity Developer
First-person RPG developed during my studies at Tiltan College.
First-person RPG developed during my studies at Tiltan College.

Amber's Chamber
Programmer & Team Lead
3D first-person narrative puzzle adventure developed as a final project at Tiltan College.
3D first-person narrative puzzle adventure developed as a final project at Tiltan College.

Game Of Boats
Game jam project created during a local competition and awarded first place.

C++ RPG game
Early RPG prototype built from the ground up in C++ using SDL2, without relying on a commercial game engine.

DreamForge - https://www.playdreamforge.com
Backend Lead & Full-Stack Engineer
AI-powered game creation platform where players generate complete playable games from prompts.
I owned the ASP.NET Core backend and its Unity integrations, managed Azure infrastructure, built distributed generation systems and real-time communication, integrated approximately 30 AI providers, implemented payments across Apple, Google Play, Steam and Stripe, and reduced variable AI costs by more than 10x.
The production backend included 200+ API endpoints and infrastructure across 13 Azure services.
AI-powered game creation platform where players generate complete playable games from prompts.
I owned the ASP.NET Core backend and its Unity integrations, managed Azure infrastructure, built distributed generation systems and real-time communication, integrated approximately 30 AI providers, implemented payments across Apple, Google Play, Steam and Stripe, and reduced variable AI costs by more than 10x.
The production backend included 200+ API endpoints and infrastructure across 13 Azure services.

GRIME - https://store.steampowered.com/app/1123050/GRIME
Unity Developer
Metroidvania Action RPG developed by Clover Bite and released on Steam in 2021.
I worked across the project based on the development team’s needs, contributing to combat development, gameplay programming, UI, performance optimization, sound implementation, development tools, bug fixing, and production support.
Metroidvania Action RPG developed by Clover Bite and released on Steam in 2021.
I worked across the project based on the development team’s needs, contributing to combat development, gameplay programming, UI, performance optimization, sound implementation, development tools, bug fixing, and production support.

Leia Games
VP R&D / Lead Software Engineer
Multi game mobile platform built using C#, ASP.NET Core and AWS.
I architected the backend, built systems including matchmaking, tournaments, leaderboards, payments and analytics, and led a team of six engineers. The platform supported thousands of concurrent users and APIs handling 30K+ daily requests.
Multi game mobile platform built using C#, ASP.NET Core and AWS.
I architected the backend, built systems including matchmaking, tournaments, leaderboards, payments and analytics, and led a team of six engineers. The platform supported thousands of concurrent users and APIs handling 30K+ daily requests.

Ringers 3D
Lead Unity Developer
A story driven mobile puzzle game developed in Unity. I led the technical implementation and gameplay development, working on the project from prototype through production.
A story driven mobile puzzle game developed in Unity. I led the technical implementation and gameplay development, working on the project from prototype through production.

Ringmatch
Lead Unity Developer
A casual mobile puzzle game developed in Unity around ring-matching mechanics and quick gameplay.
Based on Ringers 3D
A casual mobile puzzle game developed in Unity around ring-matching mechanics and quick gameplay.
Based on Ringers 3D

Magnetic Maze
Lead Unity Developer
Hyper-casual mobile puzzle game built in Unity around guiding magnetic objects through spatial challenges.
Hyper-casual mobile puzzle game built in Unity around guiding magnetic objects through spatial challenges.

Blob trotter - https://artfx-school.itch.io/blob-trotter
Lead Unity Developer
2D educational mobile puzzle game developed in Unity - teaching about blobs!
2D educational mobile puzzle game developed in Unity - teaching about blobs!

Raiders
Technical Director - ArtFX M.Sc. Graduation Project
Raiders is a multiplayer, 3 vs 3 first-person shooter game developed during my M.Sc. at ArtFX using Unreal Engine and C++.
The project was awarded first place for game design and technological expertise.
Raiders is a multiplayer, 3 vs 3 first-person shooter game developed during my M.Sc. at ArtFX using Unreal Engine and C++.
The project was awarded first place for game design and technological expertise.

Banisher
Co-Producer & Lead Unity Developer
First-person RPG developed during my studies at Tiltan College.
First-person RPG developed during my studies at Tiltan College.

Amber's Chamber
Programmer & Team Lead
3D first-person narrative puzzle adventure developed as a final project at Tiltan College.
3D first-person narrative puzzle adventure developed as a final project at Tiltan College.

Game Of Boats
Game jam project created during a local competition and awarded first place.

C++ RPG game
Early RPG prototype built from the ground up in C++ using SDL2, without relying on a commercial game engine.

DreamForge - https://www.playdreamforge.com
Backend Lead & Full-Stack Engineer
AI-powered game creation platform where players generate complete playable games from prompts.
I owned the ASP.NET Core backend and its Unity integrations, managed Azure infrastructure, built distributed generation systems and real-time communication, integrated approximately 30 AI providers, implemented payments across Apple, Google Play, Steam and Stripe, and reduced variable AI costs by more than 10x.
The production backend included 200+ API endpoints and infrastructure across 13 Azure services.
AI-powered game creation platform where players generate complete playable games from prompts.
I owned the ASP.NET Core backend and its Unity integrations, managed Azure infrastructure, built distributed generation systems and real-time communication, integrated approximately 30 AI providers, implemented payments across Apple, Google Play, Steam and Stripe, and reduced variable AI costs by more than 10x.
The production backend included 200+ API endpoints and infrastructure across 13 Azure services.

GRIME - https://store.steampowered.com/app/1123050/GRIME
Unity Developer
Metroidvania Action RPG developed by Clover Bite and released on Steam in 2021.
I worked across the project based on the development team’s needs, contributing to combat development, gameplay programming, UI, performance optimization, sound implementation, development tools, bug fixing, and production support.
Metroidvania Action RPG developed by Clover Bite and released on Steam in 2021.
I worked across the project based on the development team’s needs, contributing to combat development, gameplay programming, UI, performance optimization, sound implementation, development tools, bug fixing, and production support.

Leia Games
VP R&D / Lead Software Engineer
Multi game mobile platform built using C#, ASP.NET Core and AWS.
I architected the backend, built systems including matchmaking, tournaments, leaderboards, payments and analytics, and led a team of six engineers. The platform supported thousands of concurrent users and APIs handling 30K+ daily requests.
Multi game mobile platform built using C#, ASP.NET Core and AWS.
I architected the backend, built systems including matchmaking, tournaments, leaderboards, payments and analytics, and led a team of six engineers. The platform supported thousands of concurrent users and APIs handling 30K+ daily requests.

Ringers 3D
Lead Unity Developer
A story driven mobile puzzle game developed in Unity. I led the technical implementation and gameplay development, working on the project from prototype through production.
A story driven mobile puzzle game developed in Unity. I led the technical implementation and gameplay development, working on the project from prototype through production.

Ringmatch
Lead Unity Developer
A casual mobile puzzle game developed in Unity around ring-matching mechanics and quick gameplay.
Based on Ringers 3D
A casual mobile puzzle game developed in Unity around ring-matching mechanics and quick gameplay.
Based on Ringers 3D

Magnetic Maze
Lead Unity Developer
Hyper-casual mobile puzzle game built in Unity around guiding magnetic objects through spatial challenges.
Hyper-casual mobile puzzle game built in Unity around guiding magnetic objects through spatial challenges.

Blob trotter - https://artfx-school.itch.io/blob-trotter
Lead Unity Developer
2D educational mobile puzzle game developed in Unity - teaching about blobs!
2D educational mobile puzzle game developed in Unity - teaching about blobs!

Raiders
Technical Director - ArtFX M.Sc. Graduation Project
Raiders is a multiplayer, 3 vs 3 first-person shooter game developed during my M.Sc. at ArtFX using Unreal Engine and C++.
The project was awarded first place for game design and technological expertise.
Raiders is a multiplayer, 3 vs 3 first-person shooter game developed during my M.Sc. at ArtFX using Unreal Engine and C++.
The project was awarded first place for game design and technological expertise.

Banisher
Co-Producer & Lead Unity Developer
First-person RPG developed during my studies at Tiltan College.
First-person RPG developed during my studies at Tiltan College.

Amber's Chamber
Programmer & Team Lead
3D first-person narrative puzzle adventure developed as a final project at Tiltan College.
3D first-person narrative puzzle adventure developed as a final project at Tiltan College.

Game Of Boats
Game jam project created during a local competition and awarded first place.

C++ RPG game
Early RPG prototype built from the ground up in C++ using SDL2, without relying on a commercial game engine.
bottom of page